Sunday, September 19, 2010

FINAL

PRE-FINAL




SKETCHES

MIND MAP


This is our second mind map. After consultation with our lecturer, he suggest us to more specified with the content witch means he want us focus on one main subject only.


MIND MAP

FINAL PROJECT : REPORT

CREATIVE MULTIMEDIA
Creativity refers to the phenomenon whereby something new is created which has some kind of value. What counts as "new" may be in reference to the individual creator, or to the society or domain within which the novelty occurs. What counts as "valuable" is similarly defined in a variety of ways.
Scholarly interest in creativity ranges widely: the mental and neurological processes associated with creative activity; the relationship between personality type and creative ability; the relationship between creativity and intelligence, learning and mental health; and ways of fostering creativity through training and technology.
Creativity and creative acts are therefore studied across several disciplines - psychology, cognitive science, education, philosophy (particularly philosophy of science), theology, sociology, linguistics, business studies, and economics. As a result there is a multitude of definitions and approaches. Multimedia is media and content that uses a mixture of different content methods. The term can be used as a noun (a medium with multiple content forms) or as an adjective re-counting a medium as having various content forms. The term is used in distinction to media which only use traditional forms of printed or hand-produced material. Multimedia includes a combination of text, audio, still images, animation, video, and interactivity content forms.
Creativity is also seen as being increasingly important in a variety of other professions. Architecture and industrial design are the fields most often associated with creativity, and more generally the fields of design and design research. These fields explicitly value creativity, and journals such as Design Studies have published many studies on creativity and creative problem solving.
Fields such as science and engineering have, by contrast, experienced a less explicit relation to creativity. Simonton shows how some of the major scientific advances of the 20th century can be attributed to the creativity of individuals. This ability will also be seen as increasingly important for engineers in years to come.
Accounting has also been associated with creativity with the popular euphemism creative accounting. Although this term often implies unethical practices, Amabile has suggested that even this profession can benefit from the (ethical) application of creative thinking.
In a recent global survey of approximately 1600 CEO's, the leadership trait that was considered to be most crucial for success was creativity. This suggests that the world of business is beginning to accept that creativity is essential for all employees in all industries, rather than being simply the preserve of the creative industries.

Multimedia is usually recorded and played, displayed or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance. Multimedia (as an adjective) also describes electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in fine art; by including audio, for example, it has a broader scope. The term "rich media" is synonymous for interactive multimedia. Hypermedia can be considered one particular multimedia application.
Multimedia may be broadly divided into linear and non-linear categories. Linear active content progresses without any navigational control for the viewer such as a cinema presentation. Non-linear content offers user interactivity to control progress as used with a computer game or used in self-paced computer based training. Hypermedia is an example of non-linear content.
Multimedia presentations can be live or recorded. A recorded presentation may allow interactivity via a navigation system. A live multimedia presentation may allow interactivity via an interaction with the presenter or performer.

FAIRY TALES
Fairy tale is an English language term for a type of short narrative corresponding to the French phrase conte de fée, the German term Märchen, the Italian fiaba, the Polish baśń or the Swedish saga. Only a small number of the stories thus designated explicitly refer to fairies. Nonetheless, the stories may be distinguished from other folk narratives such as legends and traditions (which generally involve belief in the veracity of the events described) and explicitly moral tales, including beast fables. Fairy tales typically feature such folkloric characters as fairies, goblins, elves, troll, giants or gnomes, and usually magic or enchantments. Often the story will involve a far-fetched sequence of events.
In less technical contexts, the term is also used to describe something blessed with unusual happiness, as in "fairy tale ending" (a happy ending or "fairy tale romance" (though not all fairy tales end happily). Colloquially, a "fairy tale" or "fairy story" can also mean any far-fetched story or tall tale.
In cultures where demons and witches are perceived as real, fairy tales may merge into legends, where the narrative is perceived both by teller and hearers as being grounded in historical truth. However, unlike legends and epics, they usually do not contain more than superficial references to religion and actual places, people, and events; they take place once upon a time rather than in actual times.
Fairy tales are found in oral and in literary form. The history of the fairy tale is particularly difficult to trace, because only the literary forms can survive. Still, the evidence of literary works at least indicates that fairy tales have existed for thousands of years, although not perhaps recognized as a genre; the name "fairy tale" was first ascribed to them by Madame d'Aulnoy. Many of today's fairy tales have evolved from centuries-old stories that have appeared, with variations, in multiple cultures around the world. Fairy tales, and works derived from fairy tales, are still written today.
The older fairy tales were intended for an audience of adults as well as children, but they were associated with children as early as the writings of the preciouses; the Brothers Grimm titled their collection Children's and Household Tales, the link with children has only grown stronger with time.
Folklorists have classified fairy tales in various ways. Among the most notable are the Aarne-Thompson classification system and the morphological analysis of Vladimir Propp. Other folklorists have interpreted the tales' significance, but no school has been definitively established for the meaning of the tales.
The fairy tale, told orally, is a sub-class of the folktale. Many writers have written in the form of the fairy tale. These are the literary fairy tales, or Kunstmärchen. The oldest forms, from Panchatantra to the Pentamerone, show considerable reworking from the oral form. The Brothers Grimm were among the first to try to preserve the features of oral tales. Yet the stories printed under the Grimm name have been considerably reworked to fit the written form.
Literary fairy tales and oral fairy tales freely exchanged plots, motifs, and elements with one another and with the tales of foreign lands. Many 18th-century folklorists attempted to recover the "pure" folktale, uncontaminated by literary versions. Yet while oral fairy tales likely existed for thousands of years before the literary forms, there is no pure folktale. And each literary fairy tale draws on folk traditions, if only in parody. This makes it impossible to trace forms of transmission of a fairy tale. Oral story-tellers have been known to read literary fairy tales to increase their own stock of stories and treatments.

Friday, August 13, 2010

Random Association I

Class Reflection
6 August 2010
Random is a random word technique,the most basic and creative way to generate new ideas.
Random word are used to solve a problem by forcing us to create a solution from a random word.
This technique is a good idea to generate new ideas.

Thursday, August 12, 2010

Random Association II

Exercise
6 August 2010
Situation/problem: To create "SCARY IMAGES or OBJECT" that will instill fear among people through out the ages.
Random words: Kitten

Monday, August 2, 2010

Juxtaposition II

Describe the concept


A friend is like some ice cream,
Longer the time it takes,
Melting down like the tears that falls,
we share so much of our lives
our joy and also our pain,
In the journey of pain,
You taste the cool sweet ice cream.












I love u when u caring me
I hate u when u bite me.
Every time I spend with you is happiness,
Hope it will never end.












Man is like mortar,
Always at your side whenever you been,
Always listen what woman say to,
Just to make you feel happy and comfortable to be.












Woman is like phones
We like to be held and talked too
But if u press the wrong button
U will be disconnected.








Loving u is like chili,
Loving u is like having an ice cream on a hot day,
the day is so much more enjoyable with u in it.







Monday, July 19, 2010

Juxtaposition


Class reflection
16 July 2010

What do i understand Juxtaposition is a comparison which means the arrangement of two or more ideas,character.The lecturer use 'LOST SEASON 1' as an example for juxtaposition.He picks up some contrast elements used in the series.E.g: freedom/repression,rationality/faith,man/nature.
Juxtaposition just one way of creative thinking.

Monday, July 12, 2010

Logical Mind Map


9/7/2010

A mind map is a diagram used to represent words, ideas, tasks, or other items linked to and arranged around a central key word or idea.

Thursday, July 1, 2010

Novelty, Creativity, Innovation and Invention II

Task: Creating image of public figure -Pablo Picasso-

Biography
He was born October 25, 1881 in Malaga, Spain and by the time he died in France in April of 1973, had created a staggering 22.He works of art in a variety of mediums, including sculpture, ceramics, mosaics, stage design and graphic arts. As critic Hughes notes, "There was scarcely a 20th century movement that he didn't inspire, contribute to or--in the case of Cubism,which, in one of art history's great collaborations, he co-invented with Georges Braque--beget." Quite simply, as well as being a force of culture, Picasso was also a force of nature.

Before his 50th birthday, the little Spaniard from Malaga had become the very prototype of the modern artist as public figure. No painter before him had had a mass audience in his own lifetime."

Early Life and Work
A precocious draftsman, Picasso was admitted to the advanced classes at the Royal Academy of Art in Barcelona at 15. After 1900 he spent much time in Paris, remaining there from 1904 to 1947, when he moved to the South of France. His power is revealed in his very early works, some of which were influenced by Toulouse-Lautrec (such as Old Woman, 1901; Philadelphia Mus. of Art).

Later Life and Work
In his later years Picasso turned to creations of fantasy and comic invention. He worked consistently in sculpture, ceramics, and in the graphic arts, producing thousands of superb drawings, illustrations, and stage designs.

Friday, June 25, 2010

Novelty, Creativity, Innovation and Invention I

Class reflection: 25 June 2010

The creative process is how these new ideas, solutions, and inventions are produced.
"Being creative is seeing the same thing as everybody else but thinking of something different" (Shekerjian, D.1990).

Basically,I'm not quite understand about this topic,after I surf the Internet for the explanation.

--Novelty is Latin word means new which means quality of being new.Although it may be said to have an objective dimension.
--Creativity is the ability to generate innovative ideas and get them from thought into reality which is the process includes original thinking and then producing.
--Innovation is a transformation in the thought process for doing something.
--Invention is a process which come from an idea.

Tuesday, June 22, 2010

Defining Creativity II

Class Exercise: 18 June 2010
Creating Image of pubic figure

Creative person is one who generates new ideas,but sometime can be misunderstood with innovation.
Innovation: Transformation in the thought process for doing something.
"Creativity is the process of generating something new that has value."(Haggins,1995)

Creative image of my friend
not satisfied

Sunday, June 20, 2010

Class Reflection

Class Reflection: 18 June 2010
Creative Studies

This week we learnt lil bit
opss..
not little but a lot about CREATIVITY till i slept in the class.
At the beginning of the class,we were asked by the lecture
different between creative and creativity
what can it be?
how can it be?
is it being creative is hard?
After a few minutes..
lecturer start explain and explain...
Actually,this class was interesting at the beginning,
but then,start boring + sleepy...zzz
talk to0 much + boring slide

However what i understand about creativity is the ability to imagine or create something new.
If we looked closer those creative people,
they will reveal a lot of very hard work.

Defining Creativity I

Creative Studies
Class Reflection: 18 June 2010

Basically,creativity is the process of being creative.It is valuable tool to improve our life if it is understand by everyone.

Why people are motivated to be creative?
>Need for novel,varied and complex stimulation
>Need to communication ideas and values
>Need to solve problems
(Source from: Robert E.Franken)
This is one of video about being creative.